You might to check out some of other Designer’s their websites for their card game design. Unfortunately, There are not a lot of that I am aware of. Hopefully this list will continue to grow over the course of time.
First one up is Monarch, the Sovereign Struggle ccg:
http://www.monarchccg.com/forums
Rule design is mostly done (rulebook available here: http://www.monarchccg.com/MonarchTSSRulebook_v1.0.pdf )
And on the forums you can already see about 50 cards that are ready. Including the 2008 Christmas promo set!
The game is a mix between Magic and Wow tcg, where you control 3 different resources to play allies next to your hero to conquer the opponent!
I like the art and card design a lot; I am just not a big fan of the magic/wow rules mix. Not a lot of new rules were implemented into the game. Nonetheless, a beauty to look at, and I will sure play it a few times.
Second up is Knight ccg:
http://blog.knightsccg.com/
A father (just like me!) who is creating a card game so he could play it with his sons. Rules and cards are updated and it sure looks like a fun game! Awesome dad!
Last one (for now, until I find more) is Star ship SBG by Briggs:
http://www.lackeyccg.com/starship
Card design is mostly done; rule design is currently up for play test. Sign up to get in.
Who does not like to fly around big star ships and blow up stuff? Beat that Scotty!
If you know of more card game designers out there, mail me @ wuxiapiangame@gmail.com
EDIT: got another one!
http://www.godsandminions.com/
this is a new concept that I haven´t thought of before: bringing a miniatura game to the card games. It started out from Archon, but (of course) due to possible copyright infringment issues and such, the maker changed the name into Gods And minions.
I haven´t looked over the rules yet, but the cards look great! check it out, and leave some comments at their forums:
http://www.godsandminions.com/forum/
About Wuxia Pian. The rules are now in stage 1.3, and getting ready to receive artwork and better layout. Not a lot of changes since version 1.2, just some grammar and clearing up. The Liú keyword had a lot more impact than I thought. You can download the latest rulebook (v 1.3) here:
http://www.freewebs.com/sccards/Wuxia%20Pian%20game%20_v1.3.pdf
Rules are almost done and I have some great ideas for card texts. I think the best way to design cards it so split them up into groups of card effects. Let’s say I want to design cards for the Monk group.
First I would assign some basic abilities, like:
No base damage
Able to play a lot of cards: e.g. keeping Liú all the time
Able to increase sustain
Overall greater card throughput
Lower overall damage
Then, I would assign some basic numbers to the abilities and create cards for it (after I have puzzled out all the other group’s effects).
Hmm.. Maybe first start with the groups itself:
1. Monk class (your defensive, passive, friendly neighbour)
2. Shaolin class (your wild flurry fists of fury)
3. Sword Master class (aggressive hard hitter)
4. Assassin class (sneaky and deadly)
5. Elite Class (kings and rulers and such)
5 different classes with 5 different play styles.. next blog I will go deeper into this for each class.
wrapping up, time for some father/son time (+wife of course!)
Wednesday, January 14, 2009
Other Card designs “out there”.
Labels:
Design,
Gods and Minions,
internet help,
links,
Monarch,
rules,
Star Ship SBG,
Wuxia Pian
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might be worth your while checking out
ReplyDeletewww.battlegroundsonline.net
:)